This artwork was inspired by Josh Power’s version he did for Quixel. I have spent a lot of time looking at and appreciating his dedication to detail, and this inevitably ended up inspiring me to take on my own version of this project using Unreal Engine. I see this as an exploration into how much detail and organised chaos goes into creating something photoreal in a real-time software. Another focus of mine was lighting, composition and focal length choice.
CGI